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Units & counters

Every unit beats one and fears another

Battles are decided by the counter loop and the ground, not by quick fingers. Read the wave coming out of the mist, then send the squads that beat it.

The counter loop

Legionaries beat archers, archers beat spearmen, spearmen beat Gallic cavalry, Gallic cavalry beats legionaries.
  • Infantry beats Ranged
  • Ranged beats Spear
  • Spear beats Cavalry
  • Cavalry beats Infantry

The right match hits much harder and takes far less. In battle every man stands on a ring in his class colour, so a wave reads at a glance. Rome fields no horse of its own: the Gallic cavalry is met with spears.

Your legion

You keep an army of up to nine squads of six men and send up to five into each battle. Every squad starts as militia; in camp you train it, for gold, into one of three types and then into one of that type's two branches. A squad that falls is gone for good.

Militia

Infantry

Raw levies with short swords, and where every squad starts: the first two of a campaign and every recruit you raise with gold. Weak infantry, but they still beat missile troops.

Beats Ranged · weak to Cavalry

Legionaries

Infantry

Fight on their tile and the eight around it, and strike on the march. Even with other foot.

Beats Ranged · weak to Cavalry

Skill: Testudo

Shields locked into a box: arrows and stones barely hurt, on the march too, but the squad moves slowly and strikes no blows. A second tap ends it.

Elite branches
  • Praetorian Guard

    Heavier armor. Testudo: 70% less ranged damage while standing still.

  • Gladiators

    Faster and much deadlier, but fragile.

Archers

Ranged

Shoot on the march. Weak in melee: keep the enemy foot off them.

Beats Spear · weak to Infantry

Skill: Rapid fire

The archers loose far faster until their next order.

Elite branches
  • Sagittarii

    Stronger volleys and longer range.

  • Slingers

    Faster shots that knock enemies back and break their stroke.

Spearmen

Spear

A pike wall: they fight on their tile and the three in front, never on the march, and still strike flankers on the other sides, more weakly.

Beats Cavalry · weak to Ranged

Skill: Spear rush

A short charge along their front, shoving and striking every Gaul in the way. No orders until it ends.

Elite branches
  • Triarii

    Sturdy veterans. Triple damage against cavalry.

  • Velites

    Throw javelins at enemies before they reach the line.

A trained squad buys its type's skill in camp, keeps it when it takes a branch and loses it only with the squad. Each skill is ready when the battle starts and needs a rest after use. The Gauls have none.

The capsarius

Field medic

One man who never fights and only heals. You hire him in camp, one at most; he is not one of your nine squads, marches on top of the five you send and draws no extra Gauls.

At rest, never on the march, he heals the most wounded Roman on his tile or the eight around it, kneeling at the edge of his tile nearest the man. He heals the wounded, never the dead. The Gauls can kill him, and then he is lost for good, though a new one can be hired.

Ranks

Every victory a squad is sent to and survives counts toward its ranks: I, II and III. Each rank offers a pair of small bonuses and you pick one; the picks stack. In battle the squad's standard shows its rank: plain, bronze, silver, gold.

Centurions

Winning each stage of the campaign map brings a real centurion: seven in a campaign, drawn from a pool of ten. Each brings one fixed bonus: more damage, health, armour, speed or attack speed. Place him with any squad, militia too, for good: he takes the right end of its front rank under a crest set sideways, stays through promotions and is lost only if the whole squad falls.

The Gauls

Gallic waves mix their classes, and each region brings its own: fanatics in Belgica, slingers in Armorica, light horse in Aquitania, noble cavalry in the Great Revolt. A village's briefing shows its waves before you choose your five squads.

Infantry

Legionaries stand even with Gallic foot; take the high ground.

  • Warband
  • Gaesatae
  • Noble Swordsmen
  • Torchbearers
  • Nervian Fanatics
    Belgica

Ranged

Legionaries: swords run down slingers and skirmishers.

  • Skirmishers
  • Veneti Slingers
    Armorica
    Their stones knock men back.

Spear

Archers: arrows thin a spear line before it reaches you.

  • Gallic Spearmen

Cavalry

Spearmen: a pike wall breaks horsemen.

  • Gallic Cavalry
  • War Dogs
  • Aquitanian Light Horse
    Aquitania
  • Arverni Noble Cavalry
    The Great Revolt

Support

Neither beats nor fears a class.

  • Druid
    The Gauls around him hit harder.

Pick the five that answer the wave

Twenty-five battles, each with its own mix of warbands. Free to start: the first three battles are free.

Coming soon to iOS and Google PlaySee the campaign