LEGIO: GALLIC FRONTIER
Press fact sheet
https://legiogame.com/press

Title:          Legio: Gallic Frontier
Developer:      Divomomce, a solo developer
Based in:       North Macedonia
Genre:          Real-time tactics
Platforms:      iPhone, iPad and Android phones (Android 8.0 and newer).
Release status: Coming soon to iOS and Google Play, launching on both the same day.
Price:          Free to start: the first three battles are free, and one purchase unlocks the whole
                campaign. No ads, no subscriptions.
Players:        Single-player. Plays fully offline; optional cloud save and achievements.
Battle length:  2–4 minutes; the late battles and the fort sieges up to about 6
Language:       English
Engine:         Unity 6
Package:        com.legio.gallicfrontier
Website:        legiogame.com
Press contact:  legio.game.support@gmail.com

SHORT DESCRIPTION
Legio: Gallic Frontier is a real-time tactics game for iPhone, iPad and Android phones. Command a
handful of Roman squads through Caesar's war in Gaul, 58–51 BC, in 25 battles of two to four
minutes. Hold villages against warbands out of the mist, counter every wave, and keep your men
alive: the fallen never return.

LONG DESCRIPTION
Gaul, 58 BC. Caesar's legions are on the march, and you command the handful of squads that must hold
every village they take. Legio: Gallic Frontier is a real-time tactics game made for the phone:
battles last two to four minutes, and tapping a squad slows time while you give the order.

Gallic warbands come out of the mist in waves. Hold the houses, find the enemy camp hidden in the
woods and burn it, and keep your men alive, because the fallen don't come back. Legionaries beat
archers, archers beat spearmen, spearmen beat cavalry, and cavalry beats legionaries; high ground,
woods, fords and fort walls decide the rest.

Between battles, a painted map of Gaul leads from the migration of the Helvetii to the siege of
Alesia across 25 battles. Raise militia and train them into legionaries, archers or spearmen, win
real centurions, and choose which squads to risk in each battle.

FEATURES
- 25 battles of Caesar's war in Gaul, 58–51 BC, across eight regions on a painted Roman-style
  campaign map read year by year, from the migration of the Helvetii to the siege of Alesia.
- Short battles made for a phone: two to four minutes each. Tap a squad and time slows down while
  you give the order.
- Counters decide the fight: legionaries beat archers, archers beat spearmen, spearmen beat cavalry,
  cavalry beats legionaries. Each village's briefing shows its waves, so you pick the five squads
  that answer them.
- Ground that matters: high ground hits harder and shoots further, cliffs stop swords but not
  arrows, woods hide whole squads, fords slow everyone, and a shield bash can push a Gaul off a
  ledge.
- Sieges: seven of the battles defend a Roman timber fort, where the Gauls must break a gate while
  your archers hold the walls.
- The enemy camp: most villages hide a Gallic camp in the woods. It is found mid-battle, sends
  raiders at the houses, and the battle is won only once it burns.
- Every battlefield generated when a campaign starts, then kept for that campaign: a retry is the
  same ground, a new campaign is new ground.
- An army that remembers: up to nine squads, five per battle. Militia train into legionaries,
  archers or spearmen, then into one of six branches (Praetorian Guard, Gladiators, Sagittarii,
  Slingers, Triarii, Velites). Veterans earn ranks and buy a skill: the testudo, rapid fire or the
  spear rush.
- Real centurions: a campaign wins seven, drawn from a pool of ten, each with one bonus for the
  squad he leads.
- A field medic: the capsarius heals the wounded, and the Gauls can kill him.
- Permanent losses: a squad that falls is gone for the rest of the campaign.
- Night, morning mist and rain, each changing how far you see and how well missiles fly.
- Named Gallic leaders: Boduognatus, Viridovix, Adiatuanus, Ambiorix, Indutiomarus, Camulogenus,
  Correus, Lucterius and Vercingetorix.
- Made in code: every model, animation and texture is generated in code. No bought art.
- Phone first: a 60 fps target on a Pixel 8, with quality that steps down as the phone heats up.
- Easy, Normal or Hard, chosen per campaign, with an optional tutorial.
- No ads, no account needed, plays offline. Optional cloud save and achievements.

ABOUT THE DEVELOPER
Divomomce is a solo developer in North Macedonia. Legio: Gallic Frontier began on 5 October 2026
with one rule: build everything in code. There are no art packs in the game. The soldiers, horses,
houses, trees and hills are low-poly meshes generated in Unity, the textures are generated too, and
the soldiers are animated by code that plants each foot where it lands and fits the stride to each
man's speed and size.

Working alone means leaning on automation. Automated tests check the game on every change, and a
playtest bot plays whole campaigns on a real phone overnight; its reports feed the balance changes.
A month after the first commit, the closed test opened on Google Play with all 25 battles playable.

Next: the launch, on the App Store and Google Play the same day. Germania, Egypt and Greece are
planned as later campaigns.

FILES IN THE KIT
icon-512.png            App icon, 512 x 512 PNG
feature-1024x500.png    Feature graphic, 1024 x 500 PNG
screenshot-01.png       Screenshot: A forest village, 1920 x 1080 PNG
screenshot-02.png       Screenshot: A Roman fort under siege, 1920 x 1080 PNG
screenshot-03.png       Screenshot: The campaign map, 2160 x 1080 PNG
screenshot-04.png       Screenshot: Holding the houses, 1920 x 1080 PNG
screenshot-05.png       Screenshot: A line by the stream, 1920 x 1080 PNG
screenshot-06.png       Screenshot: High ground, 1920 x 1080 PNG
screenshot-07.png       Screenshot: A coastal village, 1920 x 1080 PNG
screenshot-08.png       Screenshot: The army screen, 2160 x 1080 PNG
fact-sheet.txt          This fact sheet

TRAILER
https://legiogame.com/video/trailer-720p.mp4
YouTube: https://www.youtube.com/watch?v=LfHQXpUX1JI

USE
Press and creators may use these assets and footage of the game to write about it or show it.

CREDITS
Game, code, models, textures and animation by Divomomce. Fonts: Marcellus and Cinzel (SIL Open Font
License).

CONTACT
legio.game.support@gmail.com
